So if you’re a completionist, then expect an extra hour or two of gameplay. For reference, the game took me just around 5 hours to complete, with a completion rate of 85%. Though I want to be clear that I only started to feel this in the last hour or so of the gameplay, as I felt for the most part the rest of the game was pretty well-paced. There’s a specific moment in the last hour or so of the game where you’re about to enter a new area, but it asks you to go back and collect three items to proceed, which just felt unnecessary. And while this felt completely normal the first or second time it happened, towards the end of the game it started to feel like padding to fill the game’s length. I think my biggest issue with Wraith is that it often doesn’t know what to fill the gameplay with, so it results to having you backtrack to collect items. I’d also like to mention that the game is pretty impressive graphically, with little to no blur, and high-quality textures that really add to the overall immersion. I was impressed with just how many areas there were to explore in the game, and how the game manages to keep them distinct in your mind, making backtracking easier to do. The mansion is well designed visually and structurally, it’s huge in scale, and has some nice surprises hidden around. It’s not perfect, but it gets the job done and still manages to keep the intensity level high.Īs for the exploration aspect of the game, I thought it was pretty enjoyable. Some enemies can be easily outrun, while others hover close by until you make a move. I thought the enemy AI was a little too simple at times, while at other times it was annoying. The stealth mechanics are pretty standard stuff, sneak around enemies, crouch behind objects, distract by throwing objects, and so on. The game doesn’t give you any weapons, other than the flashlight that stuns enemies for a few seconds, so stealth is necessary to progress in this game. ![]() The gameplay loop consists of finding items, unlocking a new area of the mansion, then occasionally sneaking around an enemy. The main focuses of the gameplay are exploration and stealth. I thought this mechanic was interesting at first, but after a while, it became slightly annoying to use and hard to follow. You also have the ability to listen for a heartbeat that leads you to the objective, this is done by holding your hand out and feeling where the heartbeat is leading you. As for abilities, you have force-like powers that allow you to flick items towards you, and move heavy objects around. Though this flashlight constantly needs to be recharged with something called Pathos pathos can be found by picking up snapshots lying around the mansion, or by activating a new save point. Luckily this flashlight can also be used as a weapon to stun enemies with a flash. On top of the camera you’re also equipped with a flashlight, and like with all horror games, it’s not able to light up more than 2 feet away from you. First is your trusty camera, which is what allows you to view previous moments in time, throughout the game you’ll see shards that you can take snapshots of to activate these moments. ![]() I had a great time with the story, there’s plenty of mystery and suspense, as well as some unexpected twists, and nice voice-acting.Īs this ghost, you have a few items and abilities at your disposal. Throughout the game, you’ll explore this huge property as you view moments that lead up to your death. You play as a cameraman named Ed, who’s stuck as some sort of ghost inside the place of your death, the Barclay Mansion. Wraith The Oblivion – Afterlife is a story-driven horror game that’s about uncovering how you died after a series of strange events and a seance. So now that I’ve played through the game, is Wraith The Oblivion – Afterlife any good? And while I’m a few months late in reviewing this game, I still had an interest in trying it out, as I wanted to see what Fast Travel had been working on for the past few years. I gained a lot of faith in them through their first game Apex Construct, and I also enjoyed their short but sweet Curious Tale of the Stolen Pets game. This is a title created by one of my favorite PSVR developers, Fast Travel Games. PSVR developers have really been able to push this headset to its limits, and while I’m very excited for PSVR2, I think there are still a handful of games this headset has to offer, with one of those games being Wraith The Oblivion – Afterlife. Gone are the days of dealing with only short experiences, forced comfort options, and a lack of good button layouts. Now that we’re nearing the end of this PSVR’s lifespan, I feel like we’re really seeing some of the best games the headset has to offer.
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